[−][src]Crate game
Re-exports
pub use particle2d; |
pub use particle2d::vec2d; |
pub use tiny_ecs; |
Modules
components | The |
controls | Player object and menu control bindings + input management |
game | This is where the main game loop and associated functions live |
manager | The manager module contains most I/O objects and interfaces |
messaging | The possible messages between components |
resource | All resource management structs and functions |
states | The |
Macros
callback | A generic version of a |
Structs
TimeStep |
Functions
main | Game initialisation and main loop |