Enum gameplay::Skill

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#[repr(i32)]
pub enum Skill { NoItems = -1, Baby = 0, Easy = 1, Medium = 2, Hard = 3, Nightmare = 4, }

Variants§

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NoItems = -1

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Baby = 0

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Easy = 1

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Medium = 2

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Hard = 3

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Nightmare = 4

Trait Implementations§

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impl Clone for Skill

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fn clone(&self) -> Skill

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Skill

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Skill

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fn default() -> Skill

Returns the “default value” for a type. Read more
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impl From<i32> for Skill

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fn from(w: i32) -> Self

Converts to this type from the input type.
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impl FromStr for Skill

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type Err = DoomArgError

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
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impl PartialEq for Skill

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fn eq(&self, other: &Skill) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Skill

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fn partial_cmp(&self, other: &Skill) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for Skill

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impl StructuralPartialEq for Skill

Auto Trait Implementations§

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impl RefUnwindSafe for Skill

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impl Send for Skill

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impl Sync for Skill

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impl Unpin for Skill

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impl UnwindSafe for Skill

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.